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Settings

Struct Settings 

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pub struct Settings {
    pub lazy_draw: bool,
    pub rerender: bool,
    pub taa: Option<NonZeroU8>,
    pub shadow: bool,
    pub background_color: Color,
    pub mouse_sensitivity: f32,
    pub zoom_sensitivity: f32,
    pub default_color_map: Colors,
    pub fit_camera_on_start: bool,
    pub ssao_enabled: bool,
    pub minimum_frame_per_screenshot: NonZeroU8,
    pub power_preference: PowerPreference,
}
Expand description

Global rendering settings

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§lazy_draw: bool

Only redraw scene when window asks for it

§rerender: bool

Disable storing last redraw in buffer

§taa: Option<NonZeroU8>

Number of frame used in temporal anti aliasing, None disables taa

TAA is only crudely applied for a number of fixed frames when the scene stops changing. Defaults to 16 frames.

§shadow: bool

Ground shadow

§background_color: Color

Background color

§mouse_sensitivity: f32§zoom_sensitivity: f32§default_color_map: Colors§fit_camera_on_start: bool§ssao_enabled: bool§minimum_frame_per_screenshot: NonZeroU8

When rendering headless, or when the scene was just updated, render n frames instead of only one to leverage temporal accumulation for AA (roundabout way to supersample screenshots).

§power_preference: PowerPreference

Preference for which rendering device will be obtained. Defaults to None, taking the first device presented.

Only read when run is called, changing the value has no effect after.

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impl Settings

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pub fn draw_ui(&mut self, ui: &mut Ui, refresh_screen: &mut bool)

Trait Implementations§

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impl Clone for Settings

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fn clone(&self) -> Settings

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Settings

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fn default() -> Settings

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Settings

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Settings

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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