pub struct Settings {
pub lazy_draw: bool,
pub rerender: bool,
pub taa: Option<NonZeroU8>,
pub shadow: bool,
pub background_color: Color,
pub mouse_sensitivity: f32,
pub zoom_sensitivity: f32,
pub default_color_map: Colors,
pub fit_camera_on_start: bool,
pub ssao_enabled: bool,
pub minimum_frame_per_screenshot: NonZeroU8,
pub power_preference: PowerPreference,
}Expand description
Global rendering settings
Fields§
§lazy_draw: boolOnly redraw scene when window asks for it
rerender: boolDisable storing last redraw in buffer
taa: Option<NonZeroU8>Number of frame used in temporal anti aliasing, None disables taa
TAA is only crudely applied for a number of fixed frames when the scene stops changing. Defaults to 16 frames.
shadow: boolGround shadow
background_color: ColorBackground color
mouse_sensitivity: f32§zoom_sensitivity: f32§default_color_map: Colors§fit_camera_on_start: bool§ssao_enabled: bool§minimum_frame_per_screenshot: NonZeroU8When rendering headless, or when the scene was just updated, render n frames instead of only one to leverage temporal accumulation for AA (roundabout way to supersample screenshots).
power_preference: PowerPreferencePreference for which rendering device will be obtained. Defaults to None, taking the first device presented.
Only read when run is called, changing the value has no effect after.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Settings
impl<'de> Deserialize<'de> for Settings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Settings
impl RefUnwindSafe for Settings
impl Send for Settings
impl Sync for Settings
impl Unpin for Settings
impl UnsafeUnpin for Settings
impl UnwindSafe for Settings
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